Name that Game
Aug. 24th, 2011 11:58 pmI'm thinking of a game. I'll tell you it's from the 1990s, and in the next two paragraphs, I'll describe a characteristic mechanic it used. But I won't tell you whether it was a tabletop RPG, a computer game, or a boardgame. You might get it if you've played the game, and it's just possible you might get it if you know something of the history of gaining, even if you never played and are unfamiliar with the mechanic. Tom Pile is ineligible to guess, because a recent conversation we had would be too much of a clue.
This is the mechanic. You have a repertoire of actions you may take. Each costs points to execute. You also have a reservoir of action points you may spend and a maximum number of points you may spend per turn. If an action takes fewer points than you have in reserve and fewer than your turn limit, you can immediately spend points on another action. If an action takes more points than you available and can spend, you can start paying for it this turn and it will take effect on the turn when you've put in enough points.
Each turn, you receive an income of a master resource that can be allocated across three different benefits:
This is an admired game (though not a huge seller) but I'm not aware of the mechanic having been incorporated into any later games. Perhaps there are many such games, but I just don't know them.
This is the mechanic. You have a repertoire of actions you may take. Each costs points to execute. You also have a reservoir of action points you may spend and a maximum number of points you may spend per turn. If an action takes fewer points than you have in reserve and fewer than your turn limit, you can immediately spend points on another action. If an action takes more points than you available and can spend, you can start paying for it this turn and it will take effect on the turn when you've put in enough points.
Each turn, you receive an income of a master resource that can be allocated across three different benefits:
- You may add to your reservoir,.
- You may work toward adding to your repertoire, generally taking several turns per new action.
- You may work toward adding to your maximum expenditure per turn.
This is an admired game (though not a huge seller) but I'm not aware of the mechanic having been incorporated into any later games. Perhaps there are many such games, but I just don't know them.
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Date: 2011-08-25 06:19 am (UTC)Vg fbhaqf fbzrjung yvxr srat fuhv, ohg V'ir arire cynlrq gur tnzr.
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